CoderMitchell

Complex problems.
Clean solutions.
Real scale.

I'm Mitchell, a software engineer and game developer. I've cofounded content studios, led teams, and shipped hundreds of products across Minecraft and Roblox. Today I'm the lead developer on Pet Simulator at BIG Games, running backend systems behind 1.5M+ concurrent players, while independently building RoWatcher, a Roblox intelligence platform.

1.5M+ Peak Concurrent Players
12B+ Game Visits
134+ Weekly Updates Shipped
8+ Years Building Products

Selected work.

Products I've built, scaled, and operated: from zero to millions of players and millions in revenue.

BIG Games · Lead Developer

Pet Simulator

Lead developer across Pet Simulator X, PS99, Pets Go, and Steal a Pet. I build the backend infrastructure, internal tooling, and live-service systems behind one of Roblox's biggest franchises. Since January 2026, I'm the sole developer shipping it.

1.5M+ Peak CCU · 12B+ Total Visits · 134+ Updates

See What I Built →

Brand Partnerships

Roblox SpongeBob McDonald's Target Walmart PhatMojo

Cofounder & Lead Developer

CinemaCraft

Cofounded a content studio producing 500+ Minecraft videos for YouTube's biggest gaming creators. Led development, managed a 15-person team, and ran production for 3 years.

500+ Videos · 3.2B+ Views · 15-Person Team

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CinemaCraft

Lead Developer & Project Manager

Minecraft Marketplace

Led development and production of 68 Minecraft Marketplace products from concept through Microsoft's review process, partnering with creators totaling 130M+ subscribers.

68 Products · 2M+ Purchases · 130M+ Partner Subscribers

See the Production Pipeline →
Minecraft Marketplace

LiftoffGames

Minion Simulator

Built a Roblox game from scratch under LiftoffGames that gained serious traction on the platform. It became the track record that led to being recruited into BIG Games.

51M+ Visits · 148K Favorites

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51M+

Total Visits

148K

Favorites

Current Project · Founder & Developer

RoWatcher

A Roblox intelligence platform tracking the entire platform: live player counts, visit trends, revenue estimates, and breaking news across the full game catalog.

Full-Catalog Coverage · 1.69T Visits Tracked · 100+ Articles

See the Case Study →

Platform data · Jul 7, 2026

Actively Tracked 558.1K
Total Visits 1.69T
Est. Revenue / mo $128.9M
New Today +73,605

About.

I started in Minecraft content, cofounding CinemaCraft and producing for some of YouTube's biggest gaming creators, then moved into building the games themselves. That led to Minion Simulator, and then to BIG Games, where I'm the lead developer on the Pet Simulator franchise.

On the side I run RoWatcher, an independent intelligence platform for the Roblox ecosystem. Across all of it, the throughline is the same: backend systems, live operations, and tooling for products with millions of players.

Let's build something.

This form is for business and engineering inquiries: work on a live product, systems design, a technical partnership, or something I haven't considered yet.

@CoderMitchell Open to inquiries